Jan 04, 2009, 02:53 PM // 14:53
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#121
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Ascalonian Squire
Join Date: Jun 2008
Profession: A/E
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About the vloxxen build, it works great until level 3 but when you get to level 3 it all goes downhill. Expunge destroys you short of taking 2 600's i dont see how it could be done.
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Jan 04, 2009, 03:00 PM // 15:00
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#122
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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vloxen you'll die a few times on f3... but they run out of e from visage and can no longer expunge.
also i learned the frostmaw build xD
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Jan 06, 2009, 10:11 AM // 10:11
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#123
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Ascalonian Squire
Join Date: Jun 2006
Profession: W/Rt
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I only just started 600ing so I've been doing CoF alot, but when i use a Me/Mo instead of a smiter and a healer I usually end up having energy problems, any suggestions?
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Jan 06, 2009, 01:51 PM // 13:51
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#124
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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what is this gimmicky Frostmaw build? i dnt stand around in doomlore as much as i used to.. so not seen anyone lfp.
i presume its something like barrage way? if your 'pro' u can easily do it with barrage spammers.
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Jan 07, 2009, 06:10 PM // 18:10
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#125
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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Quote:
Originally Posted by Rothan Celt
what is this gimmicky Frostmaw build? i dnt stand around in doomlore as much as i used to.. so not seen anyone lfp.
i presume its something like barrage way? if your 'pro' u can easily do it with barrage spammers.
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its a 3 monk build lol. I'll leave it at that for now, probably post a guide soon
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Jan 10, 2009, 06:26 PM // 18:26
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#126
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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meh barrage spammers works i can guess the rolls but how u get past stormclouds..?
anyway if u can do it 'fast' then gg looking forward to the build.
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Jan 10, 2009, 09:16 PM // 21:16
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#127
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Academy Page
Join Date: Mar 2007
Location: Shards of Orr
Profession: Mo/
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if you consider hour 10 minutes fast, then its gg. the stormclouds are just a gimmicky way to get through. not hard watsoever, but it will get nerfbatted soon i can tell u that.
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Jan 10, 2009, 09:36 PM // 21:36
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#128
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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a hour and 10 mins = 2 fast for me to run pugs
anything over half a hour with pugs generally makes me throw up and strangle puppies.
still the occasional alliance/guild trip would be good
black ,tom dnt u dare going in there without me
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Ribz u think everything gonna get nurfbatted >.>
Last edited by Rothan Celt; Jan 11, 2009 at 06:11 PM // 18:11..
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Jan 11, 2009, 06:43 PM // 18:43
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#129
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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FROSTMAW HM 3man
here is the promised guide - I quit game yesterday so I've got no more secrets to hide this concept basically breaks EoTN - there is NO dungeon in game now that I have not done with 3 toons or fewer... IMO anet should nerf 600 and permasin since they break the game, but whatever...
1) 600 resolve tank Prot spirit, Spirit bond, SoA, Spell Breaker, Mantra of Resolve, I am unstoppable (or dwarven stab + booze), blessed aura, essence bond.
2) UA smiter Unyielding aura, balthazar's spirit, essence bond, retribution, holy wrath, blood ritual, blessed signet, and optional 8th
3) The bat/wurm killer This role can be fulfilled in one of two ways...
a. RoJ smiter can be done by human or hero, for hero id suggest going mo/e for glyph of swiftness etc... for human, go mo/mes for RoJ, arcane echo, mindbender, smite hex, smite condition, remove hex, urals hammer, pain inverter
b. Derv bomber Lots of options here - should be played by a human though as its hard to micro this hero while you tank! I'd suggest...
Aura of displacement, mystic sandstorm, mirage cloak, heart of holy flame, dust cloak, i am unstoppable, and whatever other end effect enchants you want...
Usage: The majority of the dungeon is incredibly easy... literally just bond the tank, tank stay alive - use resolve to deal with maelstorm and other annoying garbage. I am unstoppable is mainly for tanking wurms as they KD the hell out of you and do a lot of spike damage when they first come up. IaU and resolve are also good for tanking smaller groups of bats as they let you cast through daze and mind shock.
Killing wurms: For wurm groups, throw up iau right as you aggro as well as spell breaker. Once all the wurms are up, have the RoJ monk use the double RoJ on them. The RoJ can also spam smite hex and smite condition on you for more damage since the wurms apply a ton of hexes and conditions. If you are using the derv, as soon as you aggro, the derv should stack his enchants, hit iau, then AoD into the wurms and mystic sandstorm for a huge spike and a free teleport out since AoD ends. Also most wurms will just auto attack you, doing damage to themselves. The exception seems to be some siege wurms and the occasional wurm boss.
Killing bats: This is the only hard part of the dungeon, and the reason why no one has run it until recently. This breakthrough allows ANY dungeon in game to be 3manned, since the only thing stopping people in this dungeon and a few others was the bat presence.
There are no bats on f1, and the bats on f2 can be avoided by going the long way and killing the drakes/elementals which are easy as a 600. There are no bats on floor 5 as well.
Strategy changes a bit if there are 10 bats in the spawn vs 2-4. For smaller groups of bats, the 600 can tank them successfully. Cover PS and Spiritbond with as many other things as you can, throw up iau and resolve, and bow the small groups of bats. They will soulrending spike you, but since you have resolve and iau you can spirit bond spam to keep it up. As long as they don't get your PS you are fine. As soon as aggro is set on you, the RoJ (who should have precasted echo mindbender etc) or derv can jump in and kill them.
For 10 bats, things are hairier. I'd suggest sending in the derv or RoJ to spawn them, then UAing them back after they get owned. If using the RoJ, the RoJ can basically run in, cast RoJ, get spiked to death, and be UA'd back. After 2-4 well placed RoJs, the bats die. The derv bomber can use his combo similarly. When there are just a few bats left, the 600 can tank. Also, I've found that a good strategy is to have the pugs stand JUST out of bat aggro range, so that the npcs move up. If the bats engage the npcs, you have 4 disposable tanks to hold aggro while RoJ (and if you are lucky, pugs) kill the bats.
For floor 5, pull the jotun into the balls if you want to kill them quickly. Tank the smaller groups of wurms, then have the pugs and support toons spread out on the back wall (looks like a cliff). The sieges and bosses will pop - go stand a little ways out from the wall and the bosses will all burrow to you. Tank them as best you can - the spawns are easy enough. RoJs or sandstorm bombs should drop them quickly. Frostmaw himself uses dark apostasy which will result in him owning you. Whenever he kills you, get UA'd and immediately throw PS and SB up to go back to tank him. Your object is for you and the npcs to hold focus while the RoJ kills. After a few minutes... GG you win.
By my 4th try on this run, i'd gotten overall time down to an hour. But it started rough as I was figuring things out and learning how to better tank bats and wurms... first try took nearly 2 hours. You can charge 30-40k each for the run though, and pocket 150-200k for a run + a chance to open EOTN's most profitable chest (since it drops over 5 different items worth 100k+ecto).
Good luck
Last edited by Sacratus Ignis; Jan 11, 2009 at 06:49 PM // 18:49..
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Jan 11, 2009, 09:12 PM // 21:12
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#130
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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interesting wish i had posted my guide a bit sooner! >;E oh well gg dude.
i heard about this farm from some dude in my alliance and rizbiz of course...... wonder how long peeps have been running it for : /
the bat killing is old news of course ive already ran bloodstone 3 man... odd that no one thought to write a guide before now.
gg~ and well written guide
Last edited by Rothan Celt; Jan 11, 2009 at 09:18 PM // 21:18..
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Jan 12, 2009, 07:54 AM // 07:54
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#131
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Krytan Explorer
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HAve you actually done it with heroes? Because this seems like a lot of micromanaging to me. When I tank four-man bat patrols, the hero has ~5-10 second to kill with RoJ, because I lose 4 cover enchants in first shriek round, then get a bunch of hits that doesn't trigger SB and finally the next round of shriek is gonna strip PS and that's it. Plus the RoJ hero is DPed (because larger bat groups) so he can't even take a hit.
Last edited by Vazze; Jan 12, 2009 at 06:31 PM // 18:31..
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Jan 18, 2009, 11:05 AM // 11:05
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#132
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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i tried this with heroes just before posting. its kinda like hard to say the least with heroes. but ive never been good with hero management..
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Jan 18, 2009, 06:49 PM // 18:49
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#133
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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the frostmaw build works. i've gone with sac and been the bomber and been there with an RoJ also. the 600 does die a couple times due to large bat spawns but with the NPC's and the bomber/RoJ smiter most large bat groups go down without a party wipe. in all honesty, when dealing with the larger bat groups, the key is to make sure the NPC's end up in aggro range of the bats so they can help take them out. a few RoJ's/derv bombs and 5 damage dealing npc's is generally enough for most incubus groups in the dungeon.
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Jan 18, 2009, 09:09 PM // 21:09
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#134
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Academy Page
Join Date: Dec 2005
Guild: Council of Exiles [CX]
Profession: W/
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I've been trying to do the HoS HM run, and I can handle it easily all except for the boss... Some guy told me he kills the boss off in like 2 minutes. Is there some kind of trick to tackling Magmus, or is it a slow process of luring mobs away and killing?
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Jan 18, 2009, 11:17 PM // 23:17
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#135
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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Quote:
Originally Posted by Tgod
I've been trying to do the HoS HM run, and I can handle it easily all except for the boss... Some guy told me he kills the boss off in like 2 minutes. Is there some kind of trick to tackling Magmus, or is it a slow process of luring mobs away and killing?
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Depends what bar you have as the tank. I used PI on tank bar which helps kill him quick. Also tank him on a flame jet - helps your e and hurts mag.
If you are 3manning, put eoe on the ranger (or a leecher). Works wonders on ooze.
Good luck
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Jan 28, 2009, 08:23 AM // 08:23
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#136
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Pre-Searing Cadet
Join Date: Jan 2009
Guild: CSG
Profession: N/Mo
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A noob question (like me): it's possible farm dungeons in hm whit my Necro (i see until now only monk 600/smither/ranger) and if yes what dungeon, what heroes and what build?
Thanks in advance.
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Feb 05, 2009, 08:16 AM // 08:16
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#137
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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@limul the necro.
You could run Oolas labortory if you can get a perma to run you to the dungeon. I can't think of another dungeon which is possible to do with a necro.
Okay guys i tried the posted Frostmaw build.
Its perfectly possible but i could H/H the dam thing faster than that It was admittedly my first time but i doubt much time could be shaved off.
So im just confirming that the build works
However it seems frostmaw will never become mainstream running dungeon.
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Feb 05, 2009, 04:36 PM // 16:36
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#138
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Frost Gate Guardian
Join Date: Oct 2007
Guild: ECTOS
Profession: E/
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@limul you can also farm CoF! Here's a guide
There are probably quite a few that you could farm as 600ss. Heart of the Shiverpeaks might also be do-able.
I'd suggest running them on your monk first to learn the dungeon. Then go for Necro.
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Feb 06, 2009, 06:18 AM // 06:18
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#139
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Academy Page
Join Date: Jan 2008
Location: The Netherlands
Guild: Eevee Breeders United [cute]
Profession: Me/
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About Frostmaw, could the 600 use [Fleeting Stability], or would he get screwed over vs [Maelstrom], Soulrending Shriek (hard not to get screwed over by that tbh) or generally missing [Mantra of Resolve]?
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Feb 06, 2009, 06:51 PM // 18:51
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#140
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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Quote:
Originally Posted by Rothan Celt
@limul the necro.
You could run Oolas labortory if you can get a perma to run you to the dungeon. I can't think of another dungeon which is possible to do with a necro.
Okay guys i tried the posted Frostmaw build.
Its perfectly possible but i could H/H the dam thing faster than that It was admittedly my first time but i doubt much time could be shaved off.
So im just confirming that the build works
However it seems frostmaw will never become mainstream running dungeon.
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what was your time? haha thing about h/h is they don't pay you 30k each to tag along.
I obviously have been out of game since a little before I posted that build, but I know some guys in SCAR that I taught it to before I quit have gotten the time way down. Haven't asked for specifics but I think they are at 30-40mins now.
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